super pac-man adds a new twist in that some munchables are locked behind doors, and you have to nab keys located in regular spots on the board in order to unlock them. at its core the game is much the same as the original pac-man in that you’ll be chomping everything in sight and avoiding ghosts until you get a power pellet, at which point the tables turn and you try to chase them down to rack up points. I’d heard of super pac-man, but its availability has been somewhat spotty over the years and it wasn’t until namco museum remix and namco museum megamix that it became more readily available. so instead i ended up playing super pac-man (released to arcades in late 1982). pac-man, which wasn’t actually developed by namco and thus, despite its enduring popularity, tends to be less acknowledged by them in general. ![]() roster, i thought i’d dust off my copy of the wii namco compilation, namco museum megamix ( i’d played xevious a couple of years ago) and chow down on some tasty ghosts. In honor of pac-man joining the smash bros.
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